I’m a 3D generalist and 3d artist with a professional background in Film/TV and the advertising industry. Proficiently skilled in a range of 3D software and tools that help me create my images. My main specialties lie in Digital sculpting, texturing, lighting, rendering, compositing and image retouching.
Having worked within the VFX and film industry for the last 10 years I have had the chance to work on some of the biggest film titles and some super cool characters. I use predominantly Maya and ZBrush to sculpt my models and wide range of industry standard rendering engines. I love to take on intricate character based projects and I also do some character design in 2D too, so if you’ve got a challenging project and you want some quality rendered images creating, then make contact with me.
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